Files
SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

67 lines
2.5 KiB
C#

using System;
using Continentis.MainGame.Character;
using Cysharp.Threading.Tasks;
using SLSUtilities.General;
using SLSUtilities.UModAssistance;
using UnityEngine;
namespace Continentis.MainGame.Commands
{
public class Cmd_PlaySFX : CommandBase
{
private readonly AudioClip sfxClip;
private readonly CharacterBase target;
private readonly Vector3 fixedPosition;
private readonly Vector3 positionOffset;
private readonly float volume;
private readonly float overrideDuration;
private readonly bool willWaitUntilFinish;
/// <summary>在目标角色位置播放音效。</summary>
public Cmd_PlaySFX(string sfxClipID, CharacterBase target, Vector3 positionOffset = default,
bool willWaitUntilFinish = false, float volume = 1f, float overrideDuration = -1f)
{
this.sfxClip = ModManager.GetAsset<AudioClip>(sfxClipID);
this.target = target;
this.positionOffset = positionOffset;
this.fixedPosition = Vector3.zero;
this.volume = volume;
this.overrideDuration = overrideDuration;
this.willWaitUntilFinish = willWaitUntilFinish;
}
/// <summary>在世界坐标固定位置播放音效。</summary>
public Cmd_PlaySFX(string sfxClipID, Vector3 position = default,
bool willWaitUntilFinish = false, float volume = 1f, float overrideDuration = -1f)
{
this.sfxClip = ModManager.GetAsset<AudioClip>(sfxClipID);
this.target = null;
this.fixedPosition = position;
this.positionOffset = Vector3.zero;
this.volume = volume;
this.overrideDuration = overrideDuration;
this.willWaitUntilFinish = willWaitUntilFinish;
}
protected override async UniTask ExecuteAsync(CommandContext outerContext)
{
if (sfxClip == null)
{
Debug.LogWarning("[Cmd_PlaySFX] SFX Clip 为空。");
return;
}
Vector3 playPosition = target != null
? target.characterView.centerPoint.transform.position + positionOffset
: fixedPosition;
AudioManager.PlaySFX(sfxClip, playPosition, volume);
if (willWaitUntilFinish)
{
float duration = overrideDuration > 0f ? overrideDuration : sfxClip.length;
await UniTask.Delay(TimeSpan.FromSeconds(duration));
}
}
}
}