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SoulliesOfficial ad4948207e 推进度!
2025-11-25 21:49:03 -05:00

22 lines
512 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate
{
[AddComponentMenu("Sprite Shaders Ultimate/Wind/Wind Parallax")]
public class WindParallaxSSU : MonoBehaviour
{
float originalXPosition;
void Awake()
{
originalXPosition = transform.position.x;
}
void Start()
{
GetComponent<Renderer>().material.SetFloat("_WindXPosition", originalXPosition);
}
}
}