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Continentis/Assets/Mods/Basic/Localization/Player/Localization_Basic_KnightCards.csv
SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

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2Card_Basic_ShieldSlam_DisplayNameShield Slam盾牌猛击
3Card_Basic_ShieldSlam_FunctionTextDeal $Attribute("Damage") physics damage (equal to current Block). Lose half of your Block.造成$Attribute("Damage")点物理伤害(等于你当前的格挡),失去一半的格挡。
4Card_Basic_BricksAndTiles_DisplayNameBricks And Tiles添砖加瓦
5Card_Basic_BricksAndTiles_FunctionTextGain $Attribute("Block") Block. Apply $Attribute("Buff_Consolidate_Count") stacks of Consolidate to yourself.获得$Attribute("Block")点格挡,获得$Attribute("BuffCount_Consolidate")层巩固。
6Card_Basic_Fortification_DisplayNameFortification筑城
7Card_Basic_Fortification_FunctionTextGain $Attribute("BuffCount_Fortification") stacks of $Keyword("Basic_Fortification").获得$Attribute("BuffCount_Fortification")层$Keyword("Basic_Fortification")。
8Card_Basic_BloodCompensation_DisplayNameBlood Compensation鲜血代偿
9Card_Basic_BloodCompensation_FunctionText$Keyword("Exhaust"). Protect target ally for $Attribute("Buff_Protecting_Count") rounds, gain $Attribute(Buff_Vulnerable_Count) count of Vulnerable.$Keyword("Exhaust"),保护目标队友$Attribute("Buff_Protecting_Count")回合,获得$Attribute("Buff_Vulnerable_Count")层易伤。
10Card_Basic_ProvokeStrike_DisplayNameProvoke Strike挑衅打击
11Card_Basic_ProvokeStrike_FunctionTextDeal $Attribute("Damage") physics damage, Provoke target for $Attribute("Buff_Provoking_Count") rounds.造成$Attribute("Damage")点物理伤害,挑衅目标$Attribute("Buff_Provoking_Count")回合。
12Card_Basic_Unyielding_DisplayNameUnyielding不屈
13Card_Basic_Unyielding_FunctionTextGain $Attribute("Block") Block and $Attribute("Buff_Firm_Count") stack(s) of Firm. If you were attacked this round, double the Block gained.获得$Attribute("Block")点格挡和$Attribute("Buff_Firm_Count")层坚毅。如果这回合你被攻击过,获得的格挡翻倍。