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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

58 lines
2.1 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Buffs
{
/// <summary>
/// 圣盾(骑士):免疫下一次受到的伤害(不论伤害量)。
/// 每次免疫消耗 1 层;响应式攻击和生命移除不触发免疫。
/// </summary>
public class HolyShield : CharacterCombatBuffBase
{
public HolyShield(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Stack");
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onBeforeReceiveDamage.Add("HolyShield",
new PrioritizedAction<IncomingDamageModifier>(OnBeforeReceiveDamage));
}
private void OnBeforeReceiveDamage(IncomingDamageModifier modifier)
{
if (modifier.context.HasAnyTag(AttackTags.Reactive, AttackTags.HpRemoval)) return;
if (unitedStackSubmodule.stackAmount <= 0) return;
modifier.isCancelled = true;
MainGameManager.Instance.basePrefabs.GenerateInfoText(
contentSubmodule.displayName, attachedCharacter.characterView);
unitedStackSubmodule.ReduceStack(1);
iconSubmodule.Update();
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(
contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
return false;
}
existingBuff = null;
return true;
}
}
}