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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

37 lines
1.3 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Weak : CharacterCombatBuffBase
{
public Weak(int count)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => roundFirstActionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.roundFirstActionCountSubmodule = new CountSubmodule(this, count);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("PhysicsDamageDealtMultiplier", -0.25f);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Weak", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.roundFirstActionCountSubmodule.AddCount(this.roundFirstActionCountSubmodule.maximumCount);
return false;
}
return true;
}
}
}