75 lines
2.7 KiB
C#
75 lines
2.7 KiB
C#
using System.Collections.Generic;
|
||
using Continentis.MainGame;
|
||
using Continentis.MainGame.Character;
|
||
using Continentis.MainGame.Combat;
|
||
using SLSUtilities.General;
|
||
using UnityEngine;
|
||
|
||
namespace Continentis.Mods.Basic.Buffs
|
||
{
|
||
/// <summary>
|
||
/// 感电(Storm 元素):承载者每次被攻击时,
|
||
/// 对随机 1 个其他敌方目标造成等同于层数的雷电伤害,然后层数 -1。
|
||
/// 对单敌战斗退化(无其他目标时无效)。
|
||
/// 过滤 Reactive/HpRemoval/Reflected 防递归。
|
||
/// </summary>
|
||
public sealed class Shocked : CharacterCombatBuffBase
|
||
{
|
||
public Shocked(int stack)
|
||
{
|
||
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
|
||
|
||
this.contentSubmodule = new ContentSubmodule(this)
|
||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||
|
||
this.iconSubmodule = new IconSubmodule(this);
|
||
|
||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||
|
||
this.eventSubmodule = new EventSubmodule(this);
|
||
this.eventSubmodule.onGetAttacked.Add("Shocked", new PrioritizedAction<AttackResult>(OnGetAttacked));
|
||
}
|
||
|
||
private void OnGetAttacked(AttackResult result)
|
||
{
|
||
// 响应式 / 生命移除 / 反弹伤害不触发感电
|
||
if (result.context.HasAnyTag(AttackTags.Reactive, AttackTags.HpRemoval, AttackTags.Reflected))
|
||
return;
|
||
|
||
// 收集除自身以外的其他同阵营敌方角色
|
||
List<CharacterBase> others = CombatMainManager.Instance.characterController
|
||
.GetAllEnemies(attachedCharacter);
|
||
others.Remove(attachedCharacter);
|
||
|
||
if (others.Count == 0) return;
|
||
|
||
CharacterBase spreadTarget = others[Random.Range(0, others.Count)];
|
||
int damage = unitedStackSubmodule.stackAmount;
|
||
|
||
var ctx = new AttackContext()
|
||
.WithTag(AttackTags.Reactive)
|
||
.WithTag(AttackTags.GuaranteedHit)
|
||
.WithDamageKeywords("Storm");
|
||
|
||
sourceCharacter.Attack(spreadTarget, damage, ctx);
|
||
|
||
unitedStackSubmodule.ReduceStack(1);
|
||
iconSubmodule.Update();
|
||
}
|
||
|
||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||
{
|
||
MainGameManager.Instance.basePrefabs.GenerateInfoText(
|
||
contentSubmodule.displayName, attachedCharacter.characterView);
|
||
|
||
if (FindExistingSameBuff(out existingBuff))
|
||
{
|
||
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
}
|
||
}
|