83 lines
3.2 KiB
C#
83 lines
3.2 KiB
C#
using System.Collections.Generic;
|
||
using Continentis.MainGame;
|
||
using Continentis.MainGame.Character;
|
||
using SLSUtilities.General;
|
||
using UnityEngine;
|
||
|
||
namespace Continentis.Mods.Basic.Buffs
|
||
{
|
||
public class Protecting : CharacterCombatBuffBase
|
||
{
|
||
public CharacterBase target;
|
||
public Protected protectedBuff;
|
||
|
||
public Protecting(CharacterBase target, int actionCount, Protected protectedBuff)
|
||
{
|
||
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
|
||
this.target = target;
|
||
this.protectedBuff = protectedBuff;
|
||
|
||
if (this.protectedBuff == null)
|
||
{
|
||
Debug.LogError("Protecting buff requires a Protected buff on the target.");
|
||
}
|
||
|
||
this.contentSubmodule = new ContentSubmodule(this)
|
||
.AddParameterGetter("Count", () => roundFirstActionCountSubmodule.remainingCount.ToString())
|
||
.AddParameterGetter("Target", () => target.data.displayName);//TODO: 以后增加角色的ContentSubmodule
|
||
|
||
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Count");
|
||
|
||
this.roundFirstActionCountSubmodule = new CountSubmodule(this, actionCount);
|
||
}
|
||
|
||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||
{
|
||
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName,
|
||
attachedCharacter.characterView);
|
||
|
||
if (attachedCharacter.combatBuffSubmodule.TryGetBuff(out Protected conflictProtected))
|
||
{
|
||
//如果目标已经有Protected Buff,则应当将其移除,以防止冲突.
|
||
//使用移除所有保护者的方式来移除。
|
||
Debug.Log(
|
||
$"Conflicted Protected buff found, with {conflictProtected.protectingSources.Count} protecting sources. Removing all.");
|
||
conflictProtected.protectingSources.For(ps => ps.Remove());
|
||
}
|
||
|
||
if (FindExistingSameBuffs(out List<Protecting> existingProtecting))
|
||
{
|
||
var sameProtecting = existingProtecting.Find(ep => ep.target == this.target);
|
||
if (sameProtecting != null)
|
||
{
|
||
existingBuff = sameProtecting;
|
||
sameProtecting.roundFirstActionCountSubmodule.AddCount(this.roundFirstActionCountSubmodule.remainingCount);
|
||
return false;
|
||
}
|
||
|
||
existingBuff = null;
|
||
return true; //独立处理,直接返回true
|
||
}
|
||
|
||
existingBuff = null;
|
||
return true;
|
||
}
|
||
|
||
public override void OnAfterFirstApply()
|
||
{
|
||
base.OnAfterFirstApply();
|
||
protectedBuff.protectingSources.Add(this);
|
||
}
|
||
|
||
public override void OnBuffRemove()
|
||
{
|
||
base.OnBuffRemove();
|
||
protectedBuff.protectingSources.Remove(this);
|
||
Debug.Log($"Protecting buff removed. Remaining protecting sources: {protectedBuff.protectingSources.Count}");
|
||
if (protectedBuff.protectingSources.Count == 0)
|
||
{
|
||
protectedBuff.Remove();
|
||
}
|
||
}
|
||
}
|
||
} |