Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/NextActionStaminaModification.cs
SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

51 lines
1.8 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Buffs
{
/// <summary>
/// 下次行动体力增减:在下次行动开始时根据层数增减体力,之后移除。
/// </summary>
public class NextActionStaminaModification : CharacterCombatBuffBase, IBuffExtension_IntegerRange
{
public NextActionStaminaModification(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Stack");
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onActionStart.Add("StaminaModification", new PrioritizedAction(OnActionStart));
(this as IBuffExtension_IntegerRange).Initialize(stack);
}
private void OnActionStart()
{
int modification = unitedStackSubmodule.stackAmount;
attachedCharacter.ModifyStamina(modification);
Remove();
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
// 若已存在则叠加层数(体力削减量叠加)
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
return false;
}
return true;
}
}
}