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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

45 lines
1.8 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Blind : CharacterCombatBuffBase
{
public Blind(int initialCount, int stack = 25)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString())
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
iconSubmodule = new IconSubmodule(this);
actionCountSubmodule = new CountSubmodule(this, initialCount);
unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("DodgeCheckStartDamageMultiplier", -0.01f * stack);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Blind", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(unitedStackSubmodule);
existingBuff.actionCountSubmodule.AddRemainingCount(actionCountSubmodule.remainingCount);
var remainingCount = existingBuff.actionCountSubmodule.remainingCount;
var stackAmount = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.generalAttributeSubmodule.numericChange["DodgeCheckStartDamageMultiplier"] =
-0.01f * stackAmount;
return false;
}
return true;
}
}
}