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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

49 lines
2.0 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSUtilities.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Blessing : CharacterCombatBuffBase
{
public Blessing (int stack, int duration)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
.AddParameterGetter("Duration", () => roundFirstActionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
this.generalAttributeSubmodule.numericChange[CharacterAttributes.UniversalOffset] = 1;
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.roundFirstActionCountSubmodule = new CountSubmodule(this, duration);
this.eventSubmodule.onAfterPlayCard.Add("OnAfterPlayCard",
new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Buff_Basic_Blessing_DisplayName".Localize(), attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
existingBuff.roundFirstActionCountSubmodule.PickHigherCount(this.roundFirstActionCountSubmodule);
return false;
}
return true;
}
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targetList)
{
unitedStackSubmodule.ModifyStack(-1);
}
}
}