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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

51 lines
2.0 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSUtilities.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class WoundDeterioration : CharacterCombatBuffBase
{
private int damageCount;
public WoundDeterioration(int stack, int damageCount)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.damageCount = damageCount;
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
.AddParameterGetter("DamageCount", damageCount.ToString);
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onDealAttack.Add("WoundDeterioration", new PrioritizedAction<AttackResult>(atkRes =>
{
if (atkRes.hurtDamage >= 20)
{
CreateCharacterBuff<Corrosion>(this.unitedStackSubmodule.stackAmount).Apply(atkRes.target, atkRes.attacker);
}
}));
//TODO: When character damage exceed 20, apply corrision
//this.attachedCharacter.eventSubmodule.onFinishAttack.Add;
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
WoundDeterioration existing = existingBuff as WoundDeterioration;
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existing!.damageCount = Mathf.Min(existing.damageCount, this.damageCount);
return false;
}
return true;
}
}
}