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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

42 lines
1.9 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSUtilities.General;
using System.Collections.Generic;
using static UnityEngine.GraphicsBuffer;
namespace Continentis.Mods.Basic.Buffs
{
public class AmbushStance : CharacterCombatBuffBase
{
public AmbushStance(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
this.generalAttributeSubmodule.numericChange.Add("DodgeChanceOffset", stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onBeforePlayCard.Add("AmbushStance", new PrioritizedAction<CardInstance, List<CharacterBase>>(((card, targets) =>
{
CreateCharacterBuff<Sharpness>(this.unitedStackSubmodule.stackAmount).Apply(attachedCharacter, attachedCharacter);
})));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Ambush Stance", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.generalAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack;
return false;
}
return true;
}
}
}