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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

37 lines
1.2 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
public class CommonHolyWater : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_SelectHandCards>();
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>()
.AddSelectionCommands(ref mainGroup, "Select at most 3 Status or Curse cards to be exhausted.", 3);
return mainGroup;
}
public bool SelectCondition(CardInstance card)
{
CardType type = card.contentSubmodule.cardType;
return type == CardType.Status || type == CardType.Curse;
}
public void SelectEffect(CardInstance card)
{
CommandQueueManager.Instance.AddCommand(card.deck.ExhaustCard(card));
}
}
}