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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

37 lines
1.2 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
public class FirmBelief : CardLogicBase
{
public override void Initialize(CardInstance card)
{
base.Initialize(card);
this.card.eventSubmodule.onInitiativeDiscard.Add("FirmBelief_PlayWhenDiscard",
new PrioritizedCheckAndEffect(() => true, () => card.Play(new List<CharacterBase>(), user, false, true)));
}
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Defense>();
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))
);
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Defense>().SetBlock();
}
}
}