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SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

58 lines
2.1 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 挑衅打击:对单体敌人造成物理伤害并挑衅目标。
/// 挑衅使自身获得嘲讽状态,迫使非全体攻击的敌方只能选择自己作为目标。
/// </summary>
public class ProvokeStrike : CardLogicBase
{
private const string BUFF_PROVOKING_COUNT = "Buff_Provoking_Count";
private AttackContext PhysicsCtx => AttackContext.Default(card).WithDamageKeywords(CardKeywords.Physics);
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
AddLogicComponent<CardLogicComponent_Provoke>();
}
/// <summary>选中目标时更新伤害预览。</summary>
public override void TargetingEffect(CharacterBase target)
{
card.SetAttribute("Display_Damage", GetTargetedFinalDamage(target, PhysicsCtx));
}
/// <summary>取消选中时以无目标模式刷新预览。</summary>
public override void UntargetingEffect()
{
card.SetAttribute("Display_Damage", GetNoTargetFinalDamage(PhysicsCtx));
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return ForEachTarget(targetList, target => Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.Do(() =>
{
AttackContext ctx = PhysicsCtx;
AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
LogicComponent<CardLogicComponent_Provoke>().GenerateProvocation(user, target, GetAttribute(BUFF_PROVOKING_COUNT));
})
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics();
}
}
}