using System.Collections.Generic; using System.Linq; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using SLSFramework.UModAssistance; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class Strike : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override List PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_PlaySFX("SFX_Basic_SwordStrike"), new Cmd_SpawnVFX("VFX_Basic_RedImpact")); foreach (Cmd_PlayAnimation cmd in mainGroup.GetAllCommands()) { cmd.AddAction(0.7f, "Target", target => user.Attack(target, GetTargetedFinalDamage(target))); } return new List { mainGroup }; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Strike(); } } }