using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.MainGame.Card
{
public class CardLogicComponent_Defense : CardLogicComponentBase
{
protected override void TargetingEffect(CharacterBase target)
{
if (card.HasAttribute("Block"))
{
card.SetAttribute("Display_Block", card.GetAttribute("Block"));
}
else if(card.HasAttribute("Dodge"))
{
card.SetAttribute("Display_Dodge", card.GetAttribute("Dodge"));
}
else if(card.HasAttribute("TemporaryHealth"))
{
card.SetAttribute("Display_TemporaryHealth", card.GetAttribute("TemporaryHealth"));
}
}
protected override void UntargetingEffect()
{
if (card.HasAttribute("Block"))
{
card.SetAttribute("Display_Block", card.GetAttribute("Block"));
}
else if(card.HasAttribute("Dodge"))
{
card.SetAttribute("Display_Dodge", card.GetAttribute("Dodge"));
}
else if(card.HasAttribute("TemporaryHealth"))
{
card.SetAttribute("Display_TemporaryHealth", card.GetAttribute("TemporaryHealth"));
}
}
///
/// 设置格挡值,加成来自 BlockGainOffset
///
public void SetBlock(bool additive = false, int originalBlock = 0)
{
int blockOffset = user.GetAttribute("BlockGainOffset");
card.SetVariableAttribute("Block", blockOffset, additive, originalBlock);
}
///
/// 设置闪避值,加成来自 DodgeGainOffset
///
public void SetDodge(bool additive = false, int originalDodge = 0)
{
int dodgeOffset = user.GetAttribute("DodgeGainOffset");
card.SetVariableAttribute("Dodge", dodgeOffset, additive, originalDodge);
}
///
/// 设置临时生命值,默认无加成
///
public void SetShield(bool additive = false, int originalShield = 0)
{
card.SetVariableAttribute("TemporaryHealth", 0, additive, originalShield);
}
}
}