using UnityEngine; using UnityEngine.EventSystems; namespace Continentis.MainGame.Card { public class IntentionCardViewMain : MonoBehaviour, IPointerExitHandler { public IntentionCardView intentionCardView; public CanvasGroup canvasGroup; public void OnPointerExit(PointerEventData eventData) { this.canvasGroup.alpha = 0f; this.canvasGroup.blocksRaycasts = false; intentionCardView.intentionMark.canvasGroup.alpha = 1f; intentionCardView.intentionMark.canvasGroup.blocksRaycasts = true; } } }