using System; using UnityEngine; namespace Continentis.MainGame.Card { public class WeightSubmodule : SubmoduleBase { public bool forceUse; public bool forceIgnore; public float baseWeight; public float currentWeight; public WeightSubmodule(CardInstance owner) : base(owner) { this.forceUse = false; this.forceIgnore = false; this.baseWeight = owner.cardData.intentionBaseWeight; this.currentWeight = baseWeight; } public void RefreshCurrentWeight() { this.currentWeight = baseWeight; } } }