using UnityEngine; namespace DamageNumbersPro.Demo { public class DNP_CubeSpawner : MonoBehaviour { public float delay = 0.2f; public GameObject cube; private void Start() { InvokeRepeating("SpawnCube", 0, delay); } private void SpawnCube() { var newCube = Instantiate(cube); newCube.SetActive(true); newCube.transform.SetParent(transform, true); newCube.transform.localScale = Vector3.one; } } }