using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { public class Recollection : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { base.PlayEffect(targetList); CommandGroup mainGroup = Cmd.Sequential(new Cmd_PlayAnimation(user.characterView, "Skill")); List discardedCards = user.deckSubmodule.DiscardPile; LogicComponent() .AddSelectionCommands(ref mainGroup, discardedCards, "Select a non-status or non-curse card.", 1); return mainGroup; } public void SelectEffect(CardInstance card) { CommandQueueManager.Instance.AddCommand(new Cmd_DrawCards(card.deck, new List() { card }, 0.1f)); } } }