using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { public class HolyWaterPreparation : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { base.PlayEffect(targetList); return Cmd.Sequential( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => { CardData holyWaterCardData = GetDerivativeCardData(0); CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand"); }) ); } } }