using System; using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using I2.Loc; using SLSFramework.General; using UnityEngine; using UnityEngine.UI; namespace Continentis.Menu { public class MenuManager : MonoBehaviour { //public SerializableDictionary> test; public Button enterGameButton; public string languageToSet; private void Start() { enterGameButton.onClick.AddListener(EnterGame); enterGameButton.interactable = true; //Set Language to Simplified Chinese if(string.IsNullOrEmpty(languageToSet)) languageToSet = "Simplified Chinese"; LocalizationManager.CurrentLanguage = languageToSet; } public void EnterGame() { UnityEngine.SceneManagement.SceneManager.LoadScene("GameScene"); } } }