using System; using System.Collections.Generic; using SLSFramework.General; using UnityEngine; namespace Continentis.MainGame.Card { [CreateAssetMenu(fileName = "CardViewCollection", menuName = "Continentis/MainGame/Card/CardViewCollection")] public class CardViewCollection : ScriptableObject { [KeyWidth(0.25f)] public SerializableDictionary cardViews; } [Serializable] public class CardViewParts { public Sprite background; [KeyWidth(0.25f)] public SerializableDictionary customParts; } }