using UnityEngine; namespace UI_Spline_Renderer { public class UISplineRendererSettings : ScriptableObject { public static UISplineRendererSettings Instance { get { if (_instance == null) { _instance = Resources.Load("UISplineRenderer Settings"); } return _instance; } } static UISplineRendererSettings _instance; public Texture defaultLineTexture; public Texture uvTestLineTexture; public Sprite triangleHead; public Sprite arrowHead; public Sprite emptyCircleHead; public Sprite filledCircleHead; } }