using System.Collections.Generic; using System.Linq; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class HolyWaterPreparation : CardLogicBase { protected override void SetUpLogicComponents() { AddLogicComponent(); } protected override CommandBase PlayEffect(List targetList) { base.PlayEffect(targetList); CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential); mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill")); mainGroup.AddCommand(new Cmd_Function(() => { CardData holyWaterCardData = GetDerivativeCardData(0); CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand"); })); return mainGroup; } } }