using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class HeavySlash : CardLogicBase { protected override void SetUpLogicComponents() { AddLogicComponent(); } protected override CommandBase PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_PlaySFX("SFX_Basic_SwordStrike"), new Cmd_SpawnVFX("VFX_Basic_RedImpact"), new Cmd_ParamFunction(target => { user.Attack(target, GetFinalDamage(target)); })); //对目标造成伤害 mainGroup.AddCommand(new Cmd_Function(() => { CreateCharacterBuff(false, 1).Apply(user, user, this); })); //对使用者施加沉重状态 return mainGroup; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Slash(); } } }