using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using DG.Tweening; using SLSFramework.General; using UnityEngine; using Random = UnityEngine.Random; namespace Continentis.MainGame.Commands { public class Cmd_ReboundCards : CommandBase { private readonly List cardsToRebound; private readonly DeckSubmodule deck; private readonly float interval; private const float SingleCardAnimationDuration = 0.5f; public Cmd_ReboundCards(DeckSubmodule deck, List cards, float interval) { this.deck = deck; this.cardsToRebound = cards; this.interval = interval; } protected override async UniTask ExecuteAsync(CommandContext outerContext) { if (cardsToRebound == null || cardsToRebound.Count == 0) return; if (interval <= 0f) { await UniTask.WhenAll(System.Linq.Enumerable.Select(cardsToRebound, card => ReboundCardAsync(card))); } else { var tasks = new UniTask[cardsToRebound.Count]; for (int i = 0; i < cardsToRebound.Count; i++) { CardInstance captured = cardsToRebound[i]; tasks[i] = ReboundCardWithDelayAsync(captured, i * interval); } await UniTask.WhenAll(tasks); } } private async UniTask ReboundCardWithDelayAsync(CardInstance card, float delay) { if (delay > 0f) await UniTask.Delay(TimeSpan.FromSeconds(delay)); await ReboundCardAsync(card); } private async UniTask ReboundCardAsync(CardInstance card) { deck.TransferCard(deck.Pile(card.cardLocation.pileName), deck.DrawPile, card); card.handCardView.TransferCardView(CombatUIManager.Instance.combatMainPage.drawPile); RectTransform cardTransform = card.handCardView.cardTransform; Vector3 deltaMove = Vector3.zero - cardTransform.localPosition; Vector3 randomLift = new Vector3(Random.Range(-200f, 200f), Random.Range(200f, 600f), 0f); cardTransform.DOBlendableLocalMoveBy(deltaMove, SingleCardAnimationDuration).Play(); cardTransform.DOBlendableLocalMoveBy(randomLift, SingleCardAnimationDuration * 0.5f) .SetLoops(2, LoopType.Yoyo).Play(); cardTransform.DOLocalRotate(new Vector3(0f, 0f, 720f), SingleCardAnimationDuration, RotateMode.FastBeyond360).Play(); cardTransform.DOScale(Vector3.zero, SingleCardAnimationDuration).SetEase(Ease.Linear).Play(); await UniTask.Delay(TimeSpan.FromSeconds(SingleCardAnimationDuration)); } } }