using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { /// /// 初级净化术:对目标施加弱驱散(Basic),移除所有可被弱驱散驱散的负面Buff。 /// 友方目标时驱散负面Buff;敌方目标时驱散正面Buff(由 Dispel 内部判定)。 /// public class BasicPurification : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Action"), Cmd.Do(() => { List dispelled = target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user); Debug.Log($"[BasicPurification] 对 {target.data.displayName} 执行弱驱散,移除了 {dispelled.Count} 个Buff。"); }) )); } } }