using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class BasicHealing : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Action"), Cmd.Do(() => { target.Heal(GetAttribute("HealAmount")); }))); } } }