using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 突刺:造成物理伤害,数值受到敏捷增减影响。
///
public class Prick : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent();
}
public override CommandGroup PlayEffect(List targetList)
{
base.PlayEffect(targetList);
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
Cmd.After(0.1f, () => AttackTarget(target, GetTargetedFinalDamage(target)))
));
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent().SetDamage_Prick();
}
}
}