using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards.Assassin { public class BladeOfFear : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { base.PlayEffect(targetList); CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Attack"), Cmd.After(0.2f, () => AttackTarget(target, GetTargetedFinalDamage(target))) )); mainGroup.AddCommand(Cmd.Do(() => CreateCharacterBuff(GetAttribute("BuffStack")).Apply(user, user, this) )); return mainGroup; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Default(); } } }