using Continentis.MainGame.UI; using UnityEngine; using UnityEngine.EventSystems; namespace Continentis.MainGame.Card { public partial class HandCardView : CardViewBase { public PileBase currentPile; public GameObject cardOrb; } public partial class HandCardView { /// /// 将CardView物体转入对应的Pile UI中 /// public void TransferCardView(PileBase targetPile) { currentPile?.RemoveCard(this); targetPile.AddCard(this); currentPile = targetPile; //cardTransform.localPosition = Vector3.zero; } } }