using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class OathOfHonor : CardLogicBase { protected override CommandBase PlayEffect(List targetList) { CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_Function(() => user.ModifyStamina(GetAttribute("StaminaRestore")))); return mainGroup; } } }