using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Demo_Project { public class DeactivateChildren : MonoBehaviour { // Start is called before the first frame update // Deactivates the particles, and burst upon the start of the scene void Start() { int childCount = transform.childCount; for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(false); } } // Update is called once per frame void Update() { } } }