using UnityEngine; namespace AnimatorPlus.Example { public class PlayAnimationExample : MonoBehaviour { public AnimatorPlus animatorPlus; public AnimationClip animationClip; public AvatarMask avatarMask; public float fadeTime = 0.2f; public float fadeInTime = 0.2f; public float fadeOutTime = 0.2f; public void PlayAnimator() { animatorPlus.PlayAnimator(fadeTime); } public void OnSliderValueChanged(float value) { animatorPlus.Animator.SetFloat("Speed", value); } public void PlayAnimationClip() { animatorPlus.PlayAnimationClip(animationClip, fadeInTime, fadeTime); } public void PlayAnimationClipWithMask() { animatorPlus.PlayAnimationClip(animationClip, fadeTime, fadeTime, avatarMask); } } }