using UnityEngine; using UnityEngine.UI; namespace AnimatorPlus.Example { public class ExampleUI_CharacterContol : MonoBehaviour { public Button Button1; public Button Button2; public GameObject Character1; public GameObject Character2; public void Start() { Button1.onClick.AddListener(Button1Click); Button2.onClick.AddListener(Button2Click); } void Button1Click() { Character1.SetActive(true); Character1.transform.position = Vector3.zero; Character2.SetActive(false); } void Button2Click() { Character2.SetActive(true); Character2.transform.position = Vector3.zero; Character1.SetActive(false); } } }