Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai Card_Basic_ShieldSlam_DisplayName,Shield Slam,盾牌猛击,,,,, Card_Basic_ShieldSlam_FunctionText,"Deal $Attribute(""Damage"") physics damage (equal to current Block). Lose half of your Block.","造成$Attribute(""Damage"")点物理伤害(等于你当前的格挡),失去一半的格挡。",,,,, Card_Basic_BricksAndTiles_DisplayName,Bricks And Tiles,添砖加瓦,,,,, Card_Basic_BricksAndTiles_FunctionText,"Gain $Attribute(""Block"") Block. Apply $Attribute(""Buff_Consolidate_Count"") stacks of Consolidate to yourself.","获得$Attribute(""Block"")点格挡,获得$Attribute(""BuffCount_Consolidate"")层巩固。",,,,, Card_Basic_Fortification_DisplayName,Fortification,筑城,,,,, Card_Basic_Fortification_FunctionText,"Gain $Attribute(""BuffCount_Fortification"") stacks of $Keyword(""Basic_Fortification"").","获得$Attribute(""BuffCount_Fortification"")层$Keyword(""Basic_Fortification"")。",,,,, Card_Basic_BloodCompensation_DisplayName,Blood Compensation,鲜血代偿,,,,, Card_Basic_BloodCompensation_FunctionText,"$Keyword(""Exhaust""). Protect target ally for $Attribute(""Buff_Protecting_Count"") rounds, gain $Attribute(Buff_Vulnerable_Count) count of Vulnerable.","$Keyword(""Exhaust""),保护目标队友$Attribute(""Buff_Protecting_Count"")回合,获得$Attribute(""Buff_Vulnerable_Count"")层易伤。",,,,, Card_Basic_ProvokeStrike_DisplayName,Provoke Strike,挑衅打击,,,,, Card_Basic_ProvokeStrike_FunctionText,"Deal $Attribute(""Damage"") physics damage, Provoke target for $Attribute(""Buff_Provoking_Count"") rounds.","造成$Attribute(""Damage"")点物理伤害,挑衅目标$Attribute(""Buff_Provoking_Count"")回合。",,,,, Card_Basic_Unyielding_DisplayName,Unyielding,不屈,,,,, Card_Basic_Unyielding_FunctionText,"Gain $Attribute(""Block"") Block and $Attribute(""Buff_Firm_Count"") stack(s) of Firm. If you were attacked this round, double the Block gained.","获得$Attribute(""Block"")点格挡和$Attribute(""Buff_Firm_Count"")层坚毅。如果这回合你被攻击过,获得的格挡翻倍。",,,,,