using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { public class RecklessAssault : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { base.PlayEffect(targetList); return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Attack"), Cmd.After(0.1f, () => AttackTarget(target, GetTargetedFinalDamage(target))) )); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Physics(); } } }