using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 光耀印记:对目标施加本回合 Buff,使其物理攻击每段额外造成 {BuffStack} 点伤害。
///
public class MarkOfRadiance : CardLogicBase
{
public override CommandGroup PlayEffect(List targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
CreateCharacterBuff(GetAttribute("Buff_MarkOfRadiance_Stack")).Apply(target, user, this)
)
));
}
}
}