using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { /// /// 光耀印记:对目标施加本回合 Buff,使其物理攻击每段额外造成 {BuffStack} 点伤害。 /// public class MarkOfRadiance : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => CreateCharacterBuff(GetAttribute("Buff_MarkOfRadiance_Stack")).Apply(target, user, this) ) )); } } }