using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSUtilities.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
///
/// 祝福术:目标的下{Buff_Blessing_Stack}张卡牌获得1点通用增益影响,持续{Buff_Blessing_Duration}回合。
///
public class Bless : CardLogicBase
{
public override CommandGroup PlayEffect(List targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Action"),
Cmd.Do(() =>
{
int stack = GetAttribute("Buff_Blessing_Stack");
int duration = GetAttribute("Buff_Blessing_Duration");
CreateCharacterBuff(stack, duration).Apply(target, user, this);
})
));
}
}
}