using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { /// /// 祝福术:目标的下{Buff_Blessing_Stack}张卡牌获得1点通用增益影响,持续{Buff_Blessing_Duration}回合。 /// public class Bless : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Action"), Cmd.Do(() => { int stack = GetAttribute("Buff_Blessing_Stack"); int duration = GetAttribute("Buff_Blessing_Duration"); CreateCharacterBuff(stack, duration).Apply(target, user, this); }) )); } } }