using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 魔法飞弹:对单体敌人造成多段魔法伤害。
///
public class ArcaneMissiles : CardLogicBase
{
private const string ATTACK_COUNT = "Attack_Count";
private AttackContext MagicCtx => AttackContext.Default(card)
.WithDamageKeywords(CardKeywords.Magic);
public override void SetUpLogicComponents()
{
AddLogicComponent();
}
/// 选中目标时更新伤害预览。
public override void TargetingEffect(CharacterBase target)
{
card.SetAttribute("Display_Damage", GetTargetedFinalDamage(target, MagicCtx));
}
/// 取消选中时以无目标模式刷新预览。
public override void UntargetingEffect()
{
card.SetAttribute("Display_Damage", GetNoTargetFinalDamage(MagicCtx));
}
public override CommandGroup PlayEffect(List targetList)
{
return ForEachTarget(targetList, target =>
{
CommandGroup perTargetGroup = Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Attack"));
int attackCount = GetAttribute(ATTACK_COUNT);
for (int i = 0; i < attackCount; i++)
{
perTargetGroup.AddCommand(Cmd.After(0.4f, () =>
{
AttackContext ctx = MagicCtx;
AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
}));
}
return perTargetGroup;
});
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent().SetDamage_Magic();
}
}
}