using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards.Assassin { public class WoundDeterioration : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.After(0.05f, () => CreateCharacterBuff(GetAttribute("BuffStack"), GetAttribute("DamageCount")) .Apply(target, user, this) ) ); } } }