using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards.Assassin { public class FlashTerror : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.After(0.01f, () => { if (target != user) CreateCharacterBuff(GetAttribute("BuffStack")).Apply(target, user, this); }) ); } } }