using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards.Assassin { public class CompoundPoison : CardLogicBase { public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( Cmd.After(0.05f, () => CreateCharacterBuff(GetAttribute("BuffStack_Weak")).Apply(target, user, this) ), Cmd.After(0.05f, () => { var debuffCount = 0; foreach (var buff in target.combatBuffSubmodule.buffList) { if (buff.buffType == MainGame.BuffType.Negative) debuffCount++; } CreateCharacterBuff(GetAttribute("BuffStack_Corrosion") * debuffCount).Apply(target, user, this); }) )); } } }