using Continentis.MainGame; using Continentis.MainGame.Character; using Continentis.MainGame.Equipment; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Equipments { public class SteelBracer : EquipmentBase { public override void Initialize(CharacterBase character) { base.Initialize(character); eventSubmodule.onCombatStart.InsertByPriority("SteelBracer_AddFirm", new PrioritizedAction(() => { new Firm(1).Apply(character); new Vulnerable(2).Apply(character); })); } } }