using System.Collections.Generic; using Continentis.MainGame; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class LessRestoration : CardLogicBase { protected override CommandBase PlayEffect(List targetList) { CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_PlayAnimation(user.characterView, "Skill"), new Cmd_ParamFunction(0.1f, target => { target.Heal(GetAttribute("HealAmount")); target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user); })); return mainGroup; } } }