using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; using UnityEngine; namespace Continentis.Mods.Basic.Cards { public class EchoOfHonor : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override List PlayEffect(List targetList) { CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential); mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill")); mainGroup.AddCommand(new Cmd_Function(() => { if (user.deckSubmodule.HandPile.Exclude(this.card).TryGetRandom(out CardInstance randomHandCard)) { CardInstance newCard = CardInstance.GenerateCardInstance(randomHandCard, user, "Hand"); newCard.cardLogic.SetAttribute("StaminaCost", 0); newCard.GenerateHandCardView("Hand"); } else { Debug.LogWarning("EchoOfHonor: No other cards in hand to copy."); } })); return new List { mainGroup }; } } }