using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace Continentis.MainGame.Card { [CreateAssetMenu(menuName = "Continentis/MainGame/Card/AttributesDefaultCollection", fileName = "CardAttributesDefaultCollection")] public class CardAttributesDefaultCollection : SerializedScriptableObject { [Title("Attributes")] [Searchable] [DictionaryDrawerSettings(KeyColumnWidth = 400)] public Dictionary originalAttributes; [Searchable] [DictionaryDrawerSettings(KeyColumnWidth = 400)] [Tooltip("初始化时赋予给CurrentAttributes的属性:第一栏是属性名,第二栏是初始化时使用对应名称的CurrentAttributes的数据(或一个常数),留空则默认为0")] public Dictionary endowingCurrentAttributes; } }