%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3f37d7342fd3cbf4a9b837fca74655cc, type: 3} m_Name: Basic_KeywordsCollection m_EditorClassIdentifier: serializationData: SerializedFormat: 2 SerializedBytes: ReferencedUnityObjects: [] SerializedBytesString: Prefab: {fileID: 0} PrefabModificationsReferencedUnityObjects: [] PrefabModifications: [] SerializationNodes: - Name: keywords Entry: 7 Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.String, mscorlib]], mscorlib - Name: comparer Entry: 7 Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String, mscorlib]], mscorlib - Name: Entry: 8 Data: - Name: Entry: 12 Data: 15 - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Exhaust - Name: $v Entry: 1 Data: After you play this card once or certain times, it will go into the exhaust pile. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Strike - Name: $v Entry: 1 Data: This card's base damage is applied by strength offset. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Prick - Name: $v Entry: 1 Data: This card's base damage is applied by agility offset. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Slash - Name: $v Entry: 1 Data: This card's base damage is applied by the average of strength and agility offset. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Arcane - Name: $v Entry: 1 Data: This card's base damage is applied by intelligence offset. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Sorcery - Name: $v Entry: 1 Data: This card's base damage is applied by charisma offset. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Erase - Name: $v Entry: 1 Data: After you play this card once or certain times, it will be removed from this battle. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Eliminate - Name: $v Entry: 1 Data: After you play this card once or certain times, it will be removed from this game. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Innate - Name: $v Entry: 1 Data: Always begin combat with this card to be drawn in your hard. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: 'Unplayable ' - Name: $v Entry: 1 Data: This card cannot be played from your hand. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Preserve - Name: $v Entry: 1 Data: This card will stay in your hand pile when you end your action. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Instant - Name: $v Entry: 1 Data: When you draw this card, play it instantly if you can. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Rebound - Name: $v Entry: 1 Data: After you play this card, it will go into draw pile. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Ethereal - Name: $v Entry: 1 Data: When you end your action and this card is still in your hand pile, exhaust it. - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Tardy - Name: $v Entry: 1 Data: Always begin combat with this card in discard pile. - Name: Entry: 8 Data: - Name: Entry: 13 Data: - Name: Entry: 8 Data: - Name: interpretedKeywords Entry: 7 Data: 2|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Continentis.MainGame.InterpretedKeyword, Assembly-CSharp]], mscorlib - Name: comparer Entry: 7 Data: 3|System.Collections.Generic.GenericEqualityComparer`1[[System.String, mscorlib]], mscorlib - Name: Entry: 8 Data: - Name: Entry: 12 Data: 2 - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Basic_Weakness - Name: $v Entry: 7 Data: Continentis.MainGame.InterpretedKeyword, Assembly-CSharp - Name: name Entry: 1 Data: Weakness - Name: description Entry: 1 Data: Target character will deal 25% less physics damage. - Name: Entry: 8 Data: - Name: Entry: 8 Data: - Name: Entry: 7 Data: - Name: $k Entry: 1 Data: Basic_Vulnerable - Name: $v Entry: 7 Data: Continentis.MainGame.InterpretedKeyword, Assembly-CSharp - Name: name Entry: 1 Data: Vulnerable - Name: description Entry: 1 Data: Target character will gain 50% more physics damage. - Name: Entry: 8 Data: - Name: Entry: 8 Data: - Name: Entry: 13 Data: - Name: Entry: 8 Data: